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Mwo mrm. ) (also has a bad *** paint job.

Mwo mrm. so at first glance it looks nuts but its limited.

Mwo mrm. For 50 tons the hero trebuchet os great . I understand having insane spread for the 30 and 40, since they're putting huge amounts of damage out at once, but, at least for the MRM10, a spread of 6. Fun but for all the hell you’re unleashing, isn’t tearing the other guy apart fast enough. 2) BattleTech MRMs are almost useless, due to their range brackets and inaccuracy. It's also nice to have the MRM 40 on the right so when you're peeking around an obstacle, more of your missiles get to the target. All these builds have 2 ersml lasers in the center torso. MWO's high pressure sand blaster - the MRM 120 Cyclops is great at removing big amounts of ene Jun 20, 2017 · MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. The ac or lbx20 +mrm are also ok (Atlas d). Newer equipment as per the Civil War timeline update fyi, since you've asked about MRM missiles: This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. You can add Artemis IV FCS to SRMs to tighten their spread, but you can not add Artemis IV to MRMs. MRM spread out a large bit as well. Engine, MRM 30, MRM Ammo x2, CASE: Engine, Double Heat Sink, Targeting Computer MK3: LB 10-X AC, LB 10-X Ammo x2: Right Arm: Medium Laser: Medium Pulse Laser -Medium Pulse Laser, Double Heat Sink x2 : Medium Laser x6, Medium Pulse Laser: SRM 2, SRM Ammo x0. That damage-per-ton difference is the same for the MRM-40, but the MRM-20 and -30 are even worse. It takes over a second to hit the enemy mech at effective range which means they will not do effective damage to anything moving at a moderate speed at above SRM range which then makes the MRM a pointless weapon to take over MRM: Catapult C4. I am considering getting at least 1 more and potentially a C1 for mrms. Jul 1, 2017 · Well, that's confusing. May 30, 2018 · I loaded up my Trebuchet 7M with an MRM 30 and two MRM 10s, rather than 30 + 20 to save one ton. Micro-brawler. Jan 7, 2021 · MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS / ASSAULT MECH BUILDS; 0. 2 with no option for Artemis is too much. Which means MRM's would be near useless at long range against light mechs if the target is aware and the MRM's have the same travel speed as SRM's. MRM's could be used for those medium ranges where SRM's are too short and LRM's don't have sufficient lock time to be really effective. Aug 22, 2017 · IMO MRMs are broken for this mech, wich is sad, because the Mauler signature is missiles. Little more pin point, can really tear targets up. larger tubes? Jul 23, 2017 · whats the drawback of MRM compared to SRM? Seem to be just same but more range maybe a little more heat, what am i missing? Iv put them on my thunderbolt and orion so faar, feels good. Let's say you have 1 missile hardpoint an mrm 40 is gonna be a good choice over an srm 6. Dervishes, Archer Tempest, Marauder 9M & 5D, would routinely carry their weight with MRMs and ERML builds. Mar 15, 2021 · A fully skilled KTO18 can 2x MRM 30 with more torso armor than the Quickdraw IVFour. Would have its weight damage heat between SRM and LRM . But missile spread QUIRKS do, and a couple spots on the weapons skill tree. An example of a build that works ok is the Roughneck with LB-20x + MRM 40 (I think it was). MRMs ("medium-range missiles") are actually short range brawl weapons in MWO. Or you might have a mech with 4 x MRM 10. ) (also has a bad *** paint job. I know because I've tried a lot of MRM combos. The damage per trigger pull might be higher but any other metric the SRM beats out the MRM except for range. The torso movement and hitboxes is so much better than stalker and co. Jun 23, 2022 · The only issue is that you'll eventually run out of ammo. Sep 20, 2017 · EDIT-Update : Replace 1 MRM 20 by 1 MRM 10 => you can go light engine, tankier but a bit less punchy, a matter of taste Then comes my poking wacker (Engine can be replaced by XL for more speed, but loosing the deadside potential. patreon. MRM version. MRMs are fired in rapid succession creating a streaming effect that requires you to aim and lead the target as long as all missiles left the launcher. 6 going from MRM 10 to MRM 40, which seems pretty much insignificant. MRMs generate plenty of heat and you will melt with a laser combo. Don't try using them at medium range, because the spread is awful and the velocity is too slow. I need crit-effective weapons. Well I hear hero kintaro is great for medium mech, regular kintaro is also good. The MRMs will hit out to about 600M (with skills), but it's a challenge to get most of them on a target at that distance. Sep 30, 2023 · MRM-10 - 4,1; MRM-20 - 4,3; MRM-30 - 4,5; MRM-40 - 4,6; As you can see, MRMs typically have larger spread than SRMs. this kind of keeps it balanced. Ams And Srms Started by Wildstreak, Jun 20 2017 06:06 AM You cannot reply to this topic; 2 mrm 30s (though the C1 might be better for the mrm build) and I also like 4 streak 6s on the mech. Seriously, not even counting the baydoor armor you get 102 CT armor on it which rivals some assaults. Decent build, but I think the AC 20 is better simply for the quirk benefits Heavy Gauss Rifle, 4 Medium Lasers, MRM 40, Laser AMS, Standard 300 Engine, 5 tons of Heavy Gauss ammo and 3 and 1/2 tons of MRM ammo, 4 Double A wonderful dream happened last night. SRMs are fired in a burst with all missiles going of at once. Is the spread really pretty much the same for 3 MRM 10 vs 1 MRM 30? (or 2 20's and a 40). He made it around a corner, so I ran at a Marauder engaging someone else, and shot him point blank. I'll give you a rundown of the build and what it is mad Trebuchets and the IV-Four Quickdraw are also notable MRM lobbers. Honestly I really like this mech. It is a little more difficult to hit enemy 'Mech with all Dec 31, 2021 · +1 If your mech cannot hold 2 or 3 Heavy-PPC that is high mounted and with proper cooling, then Heavy-PPC is not suitable for your mech. Srms are great too but you need more missile hardpoints. Jul 22, 2017 · MRM's can not use their effective range of 450m because the current velocity of the missiles at 425m/s is still to slow. I dont suggest mrm assaults at all. Jun 26, 2023 · as for Assaults the Hellslinger (Battlemaster) does really well with 3 SN-PPC and an MRM-30 though you could probably do something with SRMs if thats your jam. Save your assaults for the dakka etc. tv/NGNGtv - Daily streams M-F 12-6pm ESTW Mar 21, 2023 · This month we say goodbye to MechWarrior Online: Solaris 7, and rebrand to MechWarrior Online: Legends (see new logo below). yeah building it with 2 MRM-10s and 4 LPPCs is a bit toasty but it works. 5 heat alpha (excluding ghost heat) I'm confused with the dev's directions on Medium Range Missiles for MWO. Urbanmech R68. gg/zrJmzyghttps://www. (also has a bad *** paint job. I wish to speculate about the new battletech (MRM's) and bring forth some of my own thoughts and suggestions. AC 20, 4 Medium Lasers, MRM 40, Laser AMS, Light 325 Engine, 4 tons of ammo for MRM and 4 tons for AC 20, 7 Heatsinks. Sep 20, 2020 · Def cyclops 10q mrm 100. Not a fan of LRMs but you can make LRM boat out of C4 as well so it's a great purchase Oct 20, 2023 · This patch brings more on the MWO Comp Championship Series 2023, two new Legendary 'Mechs, adjustments to Weapons, 'Mechs, Quirks, Maps, Bug Fixes and more! Oh and in case you missed it, here are this year's Loyalty Reward 'Mech Stats ! Jul 20, 2018 · Love the powerhouse. Srms Vs Mrms Started by Spare Parts Bin, Jan 25 2018 05:05 AM You cannot reply to this topic;. The Warhammer 7s with 2x mrm 30 and 6 sl (you are going to ideally be brawling with mrms anyway) is a Mar 3, 2024 · The only wiggle room you have is to shave a little armor off the arms (and one from the head) to give you a half ton and go up to a whopping 180. MRMs also come in different sizes--10,20,30, or 40. com/NoGutsNoGalaxy - Support directlyhttps://twitch. Most people won't use the SRM6 with a spread of 4. Settled for x3ac5 and x2erml. fast speed of like 100, tons of srm spots and anti missile system. 1 damage, half again the damage per ton. Oct 17, 2021 · MRM-30 and MRM-40 launchers are already very powerful brawling weapons. A crew with nothing but MRM drops! At one point we had a running deck of 10 people, and it became a glorious slug-fe May 25, 2014 · The whole NARC/Artemis system in MWO is already broken. 4. Oh, it improves critical chances. Apr 7, 2017 · Hello Mwo community. Wait, i can add skills to improve missile crit damage, so i go missiles. Sep 29, 2017 · I take it you didn't realize that all, even mrm 10, chain fire the missiles and that PGI said that every mrm launcher takes the same amount of time to launch all the missiles, though I expect that there might be exceptions if the tube count is really low due to not having updated art. At maximum range even an assault mech could have a slight chance of dogding an MRM salvo if he was at half speed when he started to dogde. Jul 3, 2017 · The 3-ton MRM-10 does 10 points of damage, vs the 3-ton SRM-6, which does 12. It's not night-and-day different, but it's useful. Dervish 6M, Hunchback 4SP, Shadowhawk 2K, trebuchet 7M, any Griffin (other than the Sparky), Wolverine Q, 7K, 7D or 6R, Quickdraw IV4, Marauder 9M, and warhammer 7S are all good options. Talking about the testing grounds btw, if that holds any weight. The downside of this is naturally using one more hardpoint along with additional heat. Chances are good that I'll stick with the MRMs because it just won't feel like an Urbie without at least one big weapon. Feb 13, 2017 · Why doesn't MWO have MRM which would have a range of 500m . They pull directly from the game's files, but some weapons' characteristics don't fit Nov 15, 2023 · Join the Discord: https://discord. Max out 2x MRM 40 and XL engine. Dec 1, 2019 · Corsair 6R can do 3MRM40, all at high mounts. Mar 17, 2019 · I wish there was a clan version of the IS MRMs. Cicada X5 mrm 40 Ares mrm 40 and a bunch of ml Atlas Kraken mrm and ac20 St Ives blues mrm 60 Urban mech r68 mrm 30 and 3 so Mrms are great, over 500m range and they just get better the closer you are. Or, if you want more utility, 2x MRM 30 and sitck some more funnies into it like probe, extra jumps and lasers. Mar 9, 2018 · The MRM also will generate more heat, making the SRM more favorable in terms of Damage per Heat. Find some cover, use the JJ's to get your shoulder pod over the cover, fire, then drop to safety. Make sure to sing along! "HERE I AM - ROCK YOU WITH MY MRM! ". MRMs have always been about sandblasting foes. The Wolverine and Griffin are good choices. I had a small sucess with 6 MRM 10s on a Catapult A1, and 3 MRM 20s Zeus but still think they need shorter streams. 5 without Artemis. Does the missile stream time from hitting fire button to the last missile leaving the tube different for the smaller vs. Oct 13, 2019 · IV4 the Quickdraw hero is the outstanding mrm carrier. You might have a mech with 2 x MRM 30. Edited by Mike Oakenwall - the khadoran, 23 July 2017 - 04:15 PM. Jul 28, 2022 · Mech Build | Annihilator Mean Baby 4x MRM-30 | MechWarrior Online (MWO)MechWarrior Online (MWO), Game Play, Beginners Guide, Mission Review, and Vanity Items Loaded with 30s, 40s, or triple 20s, JJs, and a lil laser backup, it's become one of my favorite MRM rides along with the Mad 9M, Trenchbucket 7M, and the IV4. I'm not sure what the "optimum" mixture of hardpoints and MRM launchers is. Jan 17, 2018 · About MRMs: If you pair them with something, use a ballistic. They are big phat SRMs. Inner Sphere only. 5 + 6 = 15. For the mrm build you could take 4 ersml lasers and have a better laser burn. Shoot enemy and enemy shows up to entire team on mini map. You can potentially replace the MRM 80 for am MRM 60 and more ammo, but your alpha will shrink by 25% and that can be the difference between life and death, when you're brawling with Assaults. Edited by kapusta11, 01 July 2017 - 04:12 AM. I have a Jag with two MRM 40s and a couple of lasers and MG and it's a lot of fun to play. Weapons in Left/Right torso is heavily favored, to the point that some mechs have no weapons in arms! Artemis does not affect MRM spread. 1) We don't know, but probably yes, eventually. But to be real. 5 heat alpha MRM 30 + 10 + 10 generates 9. So far as everyone knows, the current missile systems in the game act differently. Mrm are best used on heavy (thanatos or iv4) or mediums (wolverine, treb). Played around with few other ac/mrm combos, more of the same. Awesome Pretty Baby Mrm-80 (30/30/20) Started by Elizander, Jan 07 2021 11:06 AM Jul 28, 2023 · take the Uziel, it gets that +260% velocity buff but its only for MRM-10s and the mech only has 2 Missile slots. Jan 25, 2018 · MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / GUIDES & STRATEGIES; 1. Edited by Johny Rocket, 18 October 2021 - 05:58 PM. Apr 8, 2022 · A warm welcome to MWO! Always thrilled when keen MWO students show up IS Assaults is my specialty, so will try to give some indication, especially in relation to a few Clan Assaults for you! In general, MWO favors boating the same weapon. Other good mechs for that are mediums with JJs that are heavily quirked toward missiles: Wolverine, Trebuchet, and Vindicators (the 1X in particular with a single MRM launcher). For pure MRMs go with a medium that has high mounted hardpoints, JJ's, and preferably a missile cooldown quirk. The damage spreads a bit much to be competitive, as is usually the case with MRM, but 120 points of damage make it amazingly fun to pilot. Oct 8, 2023 · MWO is a relatively small game - Google results will sometimes steer you wrong, giving information that is outdated or actually for a different Battletech game. Dec 19, 2021 · A warm welcome back to MWO! 1. A better source of information is MechDB, the go-to Mechlab for theorycrafting and sharing builds. May 26, 2018 · Simple version of narc: narc is 3 tons add 2-3 tons ammo. They vomit out a galactic smackton of damage; heavy and assault 'Mechs armed with multiple 30 or 40-rated MRM launchers can cover you with so many bees your 'Mech goes into anaphylactic shock and dies. I do not think the MRM has gotten worse, I feel other weapons have gotten better or are being more effectively utilized. . He barely turned yellow. Jan 20, 2023 · Typically, MRM-heavy or exclusive mechs are ones with torso mounted missile hardpoints. 5 + 4 + 4 = 17. It depends on Russ Bullock. And here you stand on the crossroad - MRM or LRM. Also, SRMs fire in salvo, while MRMs fire as a stream of missiles. 200m from a Jagermech, shot him with 4x volleys of 40MRMs each (playing a crusader with 6 MRMs - 4x MRM10s and 2x MRM 20s). down side is all those tons for it that could have gone to other stuff and narc itself is very slow. In the heavies class, I’d say Catapults and Archers (2R and Tempest in particular). For the same 7 tons of the MRM-20, you can mount two SRM-6s and an SRM-2, dealing 30. Oct 17, 2021 · <Warning: Below is OLD/Outdated HSL List dated Christmas 25-December-2020 > For everyone's reference, here is an Outdated and Old HSL quirk list back in 2020, before all those Cauldron patches kicked in (April'2021 and onwards). Apr 26, 2015 · It would be nice to see MRM's (< 400-500m) make an appearance in MWO. ) Feb 11, 2023 · First example I was approx. The spread and damage are nicely balanced and heat management with AC20 and with Cool Run nodes is perfect. The mechlab spread value is 4. Apr 4, 2018 · While an A-SRM 6 has a raw dmg potential of 12points at 4t the smalest MRM launcher has a dmg potential of flat out 10 points. 2-3 Heavy-PPC is used to poke holes in Assaults, for other team members to exploit/kill. Aug 27, 2018 · MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. 3m vs. Jan 10, 2018 · Mmm, Tactical computer also adds its mojo, lets go for biggest one. I may even drop a little ammo to shoehorn in a rocket pack just for the trolololz. 5ton of ammo for each MRM30 that you deploy, and you would almost never run out of ammo in QP! 2. Although Solaris lives on in Event Queue (check out the current Clan Medium Solaris event happening all weekend!), it doesn't represent the game in general, the changes we've made over the last couple of years, or the direction MWO is heading this year and next. Jun 26, 2018 · Posted 26 June 2018 - 03:35 PM. 5: Left Leg: Jump Jet x2 : Jump Jets x2 : Jump Jets x2 : Jump Jets x2 : Jump Jets, x2 Not a big fan of Stealth mechs but a Stealth MRM40 Assassin is much fun! Not a top tier carry mech but one able to dish out lots of damage before being notic Jul 2, 2017 · Seriously, MRM spread is way too high. action. A good midrange brawler Dec 21, 2022 · General advice do not waste too much time on different mechs / loadouts in your early MWO-days. ) Where NARC is useful is for team play since all mechs not using specialized LRMs or Artemis can benefit from an enemy mech locked up with a NARC beacom. MRM missiles are a cheap unguided missile that is supposed to have a range between SRM's and LRM"s. I think MRM would be better, but they already plague most of my mechs. But you'd have to remove three slots worth of stuff to get another heat sink into it, which probably nerfs the firepower too much. Sep 24, 2024 · I was a strong adherent of the church of the MRM for a long time. Go with a solid setup that you like / that works out for you (solid medium or heavy mechs are the way to go usually, since they are a little more forgiving in terms of positional errors) and safe your C-Bills until you are more familiar with the game and how to "farm money" in matches. And you might as well use a SRM6 without artemis instead of the MRM10 the SRM6 has a spread of 4,5 and the MRM10 has a spread of 4,3. Its amazing little, fast and nimble jump peaker and skirmisher (despite being heavy mech). But 137 for an mrm skirmisher that should be engaging near-ish to other 'mechs should be quite sufficient. MRM 30 + 20 generates 9. The builds have the same DPS. so at first glance it looks nuts but its limited. They sound amazing on HPG Manifold. thats only 20 MRMs and its only Velocity not say cooldown. Edited by TruMantas, 26 June 2022 - 08:59 AM. A Zeus 6S with an MRM-30 gets about 20% tighter spread out of it with the right skill tree choices. Posted by u/redoaccount - 7 votes and 27 comments Dec 8, 2018 · But yes, I prefer MRM 30s as well. Couldn't they just reduce MRM spread and say: "Don't use artemis with MRMs"? Instead it's "There's a bug with Artemis and MRMs, it affects MRM spread despite the fact that it shoudln't but if you want to test real MRM missile spread use Artemis". I personally treat MRM as longer range version of SRM also! The good thing is: you only need 2. This would provide some variety to missile mechs so we don't just see LRM boats or SRM boats with very limited roles. Recently picked up the Archer 2R and slapped on 3 MRM20s, 6 small lasers, and a big engine. I played with x2 rac5 and an mrm 10 for a bit. Traditionally, NARC doesn't work with any kind of FCS (like Artemis) *or* special missile systems (Streaks, Thunder, Swarm, etc. I understand why ppl don't accept MRM critic easily. Worthy mention: Raven hero that has insane range quirk for missiles with an MRM40 (or whatever you prefer). 90 damage. It's still a bit warm. Also has nice bonus of canceling ecm if enemy had ecm and makes lrm track better. sjzv tro xry gmp zmv twr hwfat tezu uihk yym